PvP at the center
Built around fighting other players, with competitive combat as the main event rather than an afterthought.
Build across six skill trees, spend 20 points, then bring six abilities into the fight. No locked hero or class decides how you play.
01 Field footage
See the latest in-game combat: aimed attacks, ground telegraphs, and the split-second choices that decide a fight.
02 Combat doctrine
Attacks show where they will land. Move out, bait the dodge, or punish an opponent who commits at the wrong moment. There is no tab targeting to do the aiming for you.
Built around fighting other players, with competitive combat as the main event rather than an afterthought.
Every ability paints its cone or circle on the ground before it lands. Step out, bait it, or punish the player who committed.
Your action bar holds six abilities. Choose them from everything you have learned before the fight, then execute during it.
Telegraph key
Shapes fill from the inside out, and the server decides who is standing in them when they land. Abilities spend Action and run on cooldowns, and some hold charges.
03 Classless progression
Six skill trees, 52 skills, and 20 points to spend anywhere. Pair a Medic's field heals with a Sentinel's plasmablade, or go deep on one tree. This planner uses the game server's own skill data and rules.
Select a skill to inspect it. Double-click to learn it or take it back.
The skill planner could not load. Refresh to try again.
04 Match types
Every match splits players into two even teams. Queue alone or bring a party of up to five, who are always kept together on the same side.
Round-based team elimination with no respawns mid-round. The last team standing takes the round; best of three takes the match.
Three capture points, Alpha, Bravo, and Charlie. Hold them to build score, and race the other team to the limit.
Take their flag and bring it home. The first team to three captures wins.
Kills are worth 100 points and assists 50, with a live kill feed and scoreboard. Modes and rules are in active development and may be tuned before launch.
05 Online warfare
Galactic Warzones runs on Spectre Games' own online services, built for competitive play from the first match on.
The server owns damage, healing, cooldowns, critical hits, and score. Drop out and you can reconnect to the slot held for you.
An Elo-style rating tracked all-time and per season, with your gain or loss shown after every match.
Players ranked by rating and guilds ranked by wins. Past seasons' boards are kept.
Parties of up to five queue as one, with eight target markers for calling focus.
A name, a tag, and ranks. Your guild earns experience from match wins as it climbs its levels.
Global, party, guild, team, and whisper chat. Your friends list shows who is in the menus and who is mid-match.
Under the hood Unreal Engine 5 · Lumen lighting · Authoritative server simulation · Live-tuned ability balance
06 Visual intel
Combat footage and looks at the skill trees. Select an image to see it full size.
07 Deployment pending
Galactic Warzones is targeting release on . Follow the game on Steam, join the community on Discord, and be ready when the arena opens.